[link1]

Hilfsprogramme


Alle Tools von 5footstep.de sind nicht Inhalt der normalen PRD und wurden von http://www.5footstep.de hinzugefügt und stehen unter der GPL-3.0 License.



Attributsrechner
HG-Rechner
SC-Alters-Rechner
SC-Maße-Rechner
Schatz-Generator
Siedlungs Generator
Traglast-Rechner
Verwandlungszauber-Rechner
Volksmerkmal-Konfigurator
Zauberbuch Preisrechner
Zufallsbegegnungen
Zufallstabellen aus dem Spielleiterhandbuch[link2]

externer Link

Attributsrechner


Attribut Attributs-
wert
Volks-
modifikator
Gesamt-
wert
Attributs-
modifikator
Punktekosten
Stärke
Geschicklichkeit
Konstitution
Intelligenz
Weisheit
Charisma
Volk:


externer Link

HG-Rechner


AnzahlHG

Die Begegnung entspricht:

EP bis zur nächst höheren HG:
1 bis 3 Spieler erhalten:
4 bis 5 Spieler erhalten:
6 oder mehr Spieler erhalten:


externer Link

SC-Alters-Rechner


Volk Barbar, Hexenmeister, Schurke Barde, Kämpfer, Paladin, Waldläufer Druide, Kleriker, Magier, Mönch Maximales Alter
Elf
Gnom
Halb-Elf
Halb-Ork
Halbling
Mensch
Zwerg


externer Link

SC-Maße-Rechner


Volk Größe Gewicht
Elf, männlich
Elf, weiblich
Gnom, männlich
Gnom, weiblich
Halb-Elf, männlich
Halb-Elf, weiblich
Halb-Ork, männlich
Halb-Ork, weiblich
Halbling, männlich
Halbling, weiblich
Mensch, männlich
Mensch, weiblich
Zwerg, männlich
Zwerg, weiblich


externer Link

Schatz-Generator


Kreaturenart


Durchschnittsgruppenstufe
1 0 (max 20)

Aufstiegsgeschwindigkeit
Langsam Mittel Schnell

Schatzart
Gelegentlich Standard Doppelt Dreifach


Beachte, dass die auf diese Weise generierten Schätze vom Wert her stark von Tabelle: Schatzwerte pro Begegnung[link3] abweichen können. Obwohl manche Würfe höhere Werte hervorbringen können, führen andere zu niedrigeren Werten. Der SL sollte entscheiden, ob er solche Abweichungen erlauben will, und seine Würfe anpassen, falls er eine größere Ausgeglichenheit wünscht (ggfs. muss er Würfe wiederholen, um näher an die erwarteten Werte zu kommen).
Die Generierung des Schatzes basieren auf den Tabellen des Ausrüstungskompendiums[link4].


externer Link

Siedlungs Generator


Name   
Gesinnung
Keine Modifikatoren
Siedlungstyp
Regierungsform
Keine Modifikatoren
Bevölkerung  (
⇓ Eigenschaften einer Siedlung
0
von
0
Abergläubisch Verbrechen -4; Gesetz und Gesellschaft +2; Zauberei -2 Grade
Akademie Wissen +1; Zauberei +1 Grad
Berüchtigt Verbrechen +1;Gesetz -1; Gefahr +10; Verfügbarkeit +30%; Kaufkraft +50%
Fromm Zauberei +1 Grad; Glaubensrichtungen, die in ihrer Gesinnung mehr als einen Schritt vom offiziellen Glauben der Siedlung abweichen sind im günstigen Falle unwillkommen und im ungünstigsten Fall verboten - offenkundige Anhänger einer verbotenen Gottheit müssen 150% der normalen Preise für Waren und Dienstleistungen zahlen und können verhöhnt, beleidigt oder sogar angegriffen werden
Gerüchteküche Wissen +1; Gesellschaft -1
Heilige Stätte Korruption -2; Zauberei +2 Grade
Isoliert Gesetz +1; Verbrechen -1
Magiefreundlich Verfügbarkeit +20%; Kaufkraft +20%; Zauberei +2 Grade
Rassistisch Angehörige der unerwünschten Völker müssen 150% der normalen Preise für Waren und Dienstleistungen zahlen und können verhöhnt, beleidigt oder sogar angegriffen werden
Sehenswürdigkeit Wirtschaft +1; Verfügbarkeit +20%
Strategische Lage Wirtschaft +1; Verfügbarkeit +10%
Wohlhabend Wirtschaft +1;Verfügbarkeit +30%; Kaufkraft +50%
⇓ Makel einer Siedlung
Gesetzlos Korruption und Verbrechen +4; Wirtschaft und Gesellschaft -4; Gesetz -6; Gefahr +20
Jagdgebiet Wirtschaft, Gesetz und Gesellschaft -4; Gefahr +20; Verfügbarkeit -20%
Seuche-2 auf alle Modifikatoren; Verfügbarkeit -20%; wähle eine ansteckende Krankheit, jeden Tag besteht eine Ansteckungswahrscheinlichkeit von 5%, ein SC muss in diesem Fall einen Zähigkeitswurf machen, um eine Ansteckung zu vermeiden
Verarmt Korruption und Verbrechen +1; Verfügbarkeit und Kaufkraft -50%
Verflucht Wähle einen Modifikator deiner Wahl und senke ihn um -4
⇓ Wichtige Persönlichkeiten
  
  
  
  


externer Link

Traglast-Rechner


Stärkewert Leichte Last Mittlere Last Schwere Last Heben Ziehen
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29


externer Link

Verwandlungszauber Rechner


Basiswerte
ST
GE
KO
GAB
Rettungswürfe
Grundwert
Reflex
Grundwert
Zähigkeit
Rüstungsklasse
Rüstungsbonus
Natürliche RK
Ausweichbonus
Ablenkbonus
Fertigkeiten
Ränge in
Heimlichkeit

Klassenfertigkeit:   
Ränge in
Fliegen

Klassenfertigkeit:   



externer Link

Volksmerkmal-Konfigurator




externer Link

Zauberbuch-Preisrechner


Zaubergrad Anzahl Kosten
0. 165 GM
1. 0 GM
2. 0 GM
3. 0 GM
4. 0 GM
5. 0 GM
6. 0 GM
7. 0 GM
8. 0 GM
9. 0 GM
Anzahl der Zauber 22
Seiten im Zauberbuch (100) 22
Preis 165 GM
Verkaufspreis 82,5 GM


externer Link

Zufallsbegegnungen





Erklärung

Gewürfelt: Falls Fehler auftauchen (Nummer notieren) und rein aus dekorativen Gründen.


Begegnung Anzahl und Typ der Kreaturen.


HG (EP) Herausforderungsgrad und EP der Begegnung. Viele Begegnungen sind nicht ausgereizt was die EP angeht. Schiffe, Kutschen, Zugtiere und Reittiere werden nicht mit eingerechnet, außer es handelt sich um außergewöhnliche Tiere.


Geländevorschlag: unter der Begegnung selbst ist ein Geländevorschlag der typisch für so ein Gelände ist um das Kampffeld etwas besser zu gestalten oder den Spielleiter auf Ideen zu bringen. Sollte der Vorschlag einfach nicht in euer Konzept passen, einfach ignorieren.


Es gibt folgende Geländearten:


ListeCharakterstufe (von / bis)Erklärung
Unheimlicher Wald1 bis 18Der Unheimlicher Wald kann jeder kalte oder gemäßigte Wald[link5] sein.
Dschungel Fluss1 bis 14Dschungel Fluss beinhaltet Elemente aus Wald (Warm), Sumpf (Warm) und Flüsse/Seen.
Festung in den Ebenen4 bis 18Festung in den Ebenen könnte für einen großen Beschwörer Turm dienen, einen Zentralen Reisepunkt in den Ebenen oder eben einfach eine mächtige Festung auf einer Ebene (z.B. Ätherebene)
Rastloser Vulkan1 bis 13Der Rastloser Vulkan beinhaltet Regionen aus warmen und gemäßigten Vulkanen und Bergen[link6].
Trügerischer Morast1 bis 15Trügerischer Morast beinhaltet Warme und Kalte Sümpfe[link7], Morast, Flußdeltas, Seen und so weiter...
Unterirdische Schlachtfelder4 bis 22Unterirdische Schlachtfelder ist meist ein Austragungsort für Wesen von böse gesinnten Externaren kann aber auch für eine Bollwerk eines bösen Beschwörers und Dämonen Invasion verwendet werden.
Eisige Gipfel1 bis 18Eisige Gipfel vereinigt Kalte und Gemäßigte Berge[link6], Gletscher und dergleichen. Auch ein guter Ort für Wesen aus Luft- und Kälte-Ebenen Wesen.
Der große Markt1 bis 13Der große Markt repräsentiert ein weltoffenes Stadtgebiet, ebenfalls für Städten[link8] auf anderen Existenzebenen oder mit Verbindungen zu solchen.
Heimgesuchte Ruinen1 bis 18Heimgesuchte Ruinen kann bei jeder verlorene oder untergegangene Siedlung verwendet werden. Natürlich auch bei Gräbern, Katakomben und dergleichen.
Die Lange Straße1 bis 13Die Lange Straße kann bei jedem größeren Handelsweg, Häfen, Hauptstraßen, größeren Außenposten, Eingangstoren oder Dörfern mit viel Reiseverkehr verwendet werden.
Sturmgepeitsche Küste1 bis 17Sturmgepeitsche Küste kann bei jeder gemäßigten oder warmen Ozean[link9], See, Bucht, Hafen, Flußdelta oder Küstenlinie eingesetzt werden.
Unter der Stadt1 bis 10Unter der Stadt eignet sich für alles unter der Erde, aber auch für dunkle Seitengassen.
Das Erdinnere1 bis 19Das Erdinnere eignet sich für Minen die zu Tief gegraben wurden, natürliche Höhlen in die sich noch nie jemand vor gewagt hat ....
Endlose Höhlen1 bis 13Endlose Höhlen kann jedes verlassene Gewölbe[link10], Einrichtung, Gefängnis oder eine Höhle nahe der Oberfläche repräsentieren.
Hochland2 bis 17Hochland beinhaltet Elemente aus gemäßigten und kalten Hügeln und kalten Ebenen.
Verbrannte Ödnis1 bis 14Verbrannte Ödnis stellt jede gemäßigte und warme Wüste[link11], Brachland oder Buschland dar.
Endlose Steppe1 bis 14Endlose Steppe kombiniert warme Ebenen und Hügel.
Windgepeitschte Ebene1 bis 12Windgepeitschte Ebene kann jede gemäßigte Ebene, Prärie, Wiese oder Farm und Weideland wiederspiegeln.

Random Encounters Remastered[link12] © 2011, Purple Duck Games[link13]; Author: David Ross.


More Random Encounters Remastered[link14] © 2011, Purple Duck Games[link13]; Author: David Ross.


Even More Random Encounters Remastered[link15] © 2012, Purple Duck Games[link13]; Author: David Ross.




Open Game License

Product Identity

The following items are hereby identified as Product Identity as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)

Open Content

Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.


1. Definitions (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; © "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.


2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.


3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License.


4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.


5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.


6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.


8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.


9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.


10. Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You distribute.


11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.


12. Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.


13. Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.


14. Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.


15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.


System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.


Pathfinder Roleplaying Game Reference Document © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.


Pathfinder Roleplaying Game Core Rulebook © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 2 © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 3 © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game GameMastery Guide © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.


Pathfinder Roleplaying Game Advanced Player''s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn


Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.


Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Magic © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Campaign © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.


Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Equipment © 2012 Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.


Anger of Angels © 2003, Sean K Reynolds.


Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.


The Book of Hallowed Might © 2002, Monte J. Cook.


Monte Cook''s Arcana Unearthed. © 2003, Monte J. Cook.


Path of the Magi © 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.


Skreyn''s Register: The Bonds of Magic. © 2002, Sean K Reynolds.


The Book of Experimental Might © 2008, Monte J. Cook. All rights reserved.


Tome of Horrors © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.


Kobold Quarterly Issue 7, © 2008, Open Design LLC, www.koboldquarterly.com; Authors: John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip Larwood, Richard Pett, and Stan!


The Tome of Horrors III © 2005, Necromancer Games, Inc.; Author Scott Greene.


Adherer from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Guy Shearer.


Amphisbaena from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Angel Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Angel Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer Games,Inc.; Author Scott Greene, based on original material by Gary Gygax.


Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Axe Beak from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Baphomet from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Bat Mobat from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Peterson and Clark Peterson, based on original material by Gary Gygax.


Beetle Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Basidirond from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Brownie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Dermot Jackson.


Carbuncle from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene, based on original material by Albie Fiore.


Caryatid Column from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Cave Fisher from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Crystal Ooze from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Daemon Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Derghodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Dark Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Rik Shepard.


Dark Stalker from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley.


Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Demodand Shaggy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Slimy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Tarry from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demon Nabasu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jeff Wyndham.


Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Dragon Faerie from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger and Gary Gygax.


Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dracolisk from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Tilbrook.


Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian McDowell and Douglas Naismith.


Froghemoth from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone.


Genie Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Giant Slug from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Giant Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Wizards of the Coast.


Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Grippli from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Nereid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Peter Brown.


Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.


Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Underworld Oracle.


Ice Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene.


Iron Cobra from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Philip Masters.


Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth.


Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Marid from the Tome of Horrors III © 2005, Necromancer Games, Inc.; Author Scott Greene.


Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Mite from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone and Mark Barnes.


Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Nabasu Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.


Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lewis Pulsipher.


Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Rot Grub from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.


Russet Mold from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Shadow Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Neville White.


Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by David Cook.


Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax.


Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Mike Roberts.


Tick Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Troll Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Russell Cole.


Troll Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Vegepygmy from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wolf-In-Sheep''s-Clothing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wood Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger.


Yellow Musk Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yellow Musk Zombie from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yeti from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Zombie Juju from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.

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