Skelett


Plötzlich bewegt sich der Knochenhaufen, erhebt sich und nimmt menschliche Formen an. Er streckt seine langen Knochenfinger aus, um nach den Lebenden zu greifen.

Skelett Mensch HG 1/3

EP 135
NB Mittelgroßer Untoter[link1]
INI +6; Sinne Dunkelsicht[link2] 18 m; Wahrnehmung[link3] +0

VERTEIDIGUNG

RK 16, Berührung 12, auf dem falschen Fuß 14 (+2 GE, +2 natürlich, +2 Rüstung)
TP 4 (1W8)
REF +2, WIL +2, ZÄH +0
Immunitäten wie Untote[link4], Kälte; SR 5/Wuchtwaffen

ANGRIFF

Bewegungsrate 9 m
Nahkampf Beschädigter[link5] Krummsäbel[link6] +0 (1W6), Klaue -3 (1W4+1) oder 2 Klauen +2 (1W4+2)

SPIELWERTE

ST 15, GE 14,KO -,IN -, WE 10, CH 10,
GAB +0; KMB +2; KMV 14
Talente Verbesserte Initiative[link7]B
Ausrüstung Beschädigter[link5] Krummsäbel[link6], Beschädigtes[link5] Kettenhemd[link8]

LEBENSWEISE

Umgebung Beliebig
Organisation Beliebig
Schätze Keine

Ein Skelett erschaffen

„Skelett“ ist eine Schablone, die auf jede körperliche Kreatur angewendet werden kann, die nicht bereits untot ist und ein Skelett besitzt. Im Folgenden wird dieses Wesen Basiskreatur genannt.



Herausforderungsgrad: Hängt wie folgt von den Trefferwürfeln der Kreatur ab:


TWHGEP
1/21/665
11/3135
2-31400
4-52600
6-73800
8-941.200
10-1151.600
12-1462.400
15-1773.200
18-2084.800


Gesinnung: Immer neutral böse.

Art: Die Art der Kreatur[link9] verändert sich zu Untoter[link1]. Unterarten[link10], abgesehen von den Unterarten[link10], die eine Gesinnung[link11] (wie Gutes) oder eine bestimmte Art (wie Riese) anzeigen, werden beibehalten. Auch erhält die Kreatur nicht die Unterart Verbessert[link12]. Ein Skelett verwendet alle spieltechnischen Werte und besonderen Fähigkeiten der Basiskreatur, abgesehen von den hier angegebenen Veränderungen.

Rüstungsklasse: Der Bonus für die natürliche Rüstung der Kreatur ändert sich wie folgt:


Größe des SkelettsBonus für die natürliche Rüstung
Sehr klein oder kleiner+0
Klein+1
Mittelgroß oder Groß+2
Riesig+3
Gigantisch+6
Kolossal+10


Trefferwürfel: Ein Skelett verliert alle TW, die es durch seine Klassenstufen erhalten hat. Seine Volkstrefferwürfel ändern sich in W8. Kreaturen ohne Volkstrefferwürfel werden so behandelt, als ob sie 1 Volkstrefferwürfel besäßen. Wenn die Kreatur mehr als 20 TW besitzt, kann sie durch den Zauber Tote beleben[link13] nicht in ein Skelett verwandelt werden. Um seine Bonustrefferpunkte festzulegen, verwendet ein Skelett anstelle seines KO-Modifikator[link14] seinen CH-Modifikator[link14].

Rettungswürfe: Die Grundrettungswürfe sind REF +1/3 TW, WIL +1/2 TW+2 und ZÄH +1/3 TW.

Verteidigungsfähigkeiten: Ein Skelett verliert die Verteidigungsfähigkeiten der Grundkreatur und erhält statt dessen Immunität gegen Kälte sowie SR 5/Wuchtwaffen. Auch erhält es die Standardimmunitäten und -eigenschaften, die allen untoten Wesen zu eigen sind.

Bewegungsrate: Geflügelte Skelette können ihre Flügel nicht zum Flug einsetzen. Wenn die Kreatur auf magische Weise zu fliegen in der Lage war, kann das auch das daraus entstandene Skelett. Alle übrigen Bewegungsarten werden beibehalten.

Angriffe: Ein Skelett bleibt mit den Waffen vertraut, in deren Umgang die Basiskreatur geübt war. Sie behält alle Angriffe mit natürlichen oder hergestellten Waffen, die auch die Basiskreatur besaß. Ausnahmen sind die Angriffe, die ohne Fleisch nicht funktionieren. Kreaturen mit Händen erhalten als Skelett pro Hand einen Klauenangriff. Das Skelett kann mit jeder Klaue mit seinem vollen Angriffsbonus[link15] angreifen. Der Schaden, den das Skelett mit den Klauen verursacht, hängt von seiner Größe ab (siehe Natürliche Angriffe[link16]).Wenn die Basiskreatur bereits über Klauenangriffe verfügte, gilt der Klauenschaden des Skeletts nur, wenn er höher ist.

Besondere Angriffe: Ein Skelett verliert alle besonderen Angriffe der Basiskreatur.

Attributswerte: Die Geschicklichkeit[link17] des Skeletts erhöht sich um +2. Es hat keinen Konstitutions-[link18] oder Intelligenzwert[link19]. Sein Weisheits-[link20] und sein Charismawert[link21] betragen jeweils 10.

GAB: Der Grundangriffsbonus des Skeletts beträgt 3/4 der Anzahl seiner Trefferwürfel.

Fertigkeiten: Das Skelett verliert alle Fertigkeitsränge der Basiskreatur und gewinnt selbst keine neuen dazu.

Talente: Das Skelett verliert alle Talente, die die Basiskreatur besessen hatte. Dafür erhält es das Bonustalent Verbesserte Initiative[link7].

Besondere Eigenschaften: Das Skelett verliert die meisten besonderen Eigenschaften der Basiskreatur. Es behält alle außergewöhnlichen besonderen Eigenschaften, die seine Nah- oder Fernkampfangriffe verbessern.

Umgebung: Beliebig, im Normalfall die der Basiskreatur.

Organisation: Beliebig.

Schätze: Für gewöhnlich keine, ob wohl der Erschaffer eines Skeletts dieses in manchen Fällen mit magischer Rüstung oder magischen Waffen ausrüstet.


Skelett-Varianten

Es gibt diverse Skelett-Varianten, beispielsweise solche, deren Knochen in ewigem Feuer brennen, oder solche, von denen noch Blut tropft und die sich über einen längeren Zeitraum hinweg wieder selbst zusammensetzen können. Beide Varianten können mit Hilfe von Tote beleben[link13] erschaffen werden. Beim Wirken wird ihre normale Anzahl an Trefferwürfeln jedoch verdoppelt. Stehen sie dann unter der Kontrolle ihres Schöpfers, werden sie ganz normal gewertet, wenn es um das Kontrolllimit geht.


Die gefährlichste Skelett-Variante ist wohl der Skelettstreiter[link22]. Er behält seinen Verstand und besitzt oft noch Klassenstufen, die er auch zu Lebzeiten hatte. Ein Skelettstreiter kann nicht mit Hilfe von Tote beleben[link13] erschaffen werden. Es sind mächtige Untote[link1], die nur unter bestimmten Bedingungen entstehen, wie etwa unter solchen, die auch für Geistermanifestationen verantwortlich sind. Erschaffen kann man sie nur mit Hilfe wirklich böser Rituale.


Bei jeder der folgenden Skelettarten wurden die Grundwerte eines normalen Skeletts entscheidend verändert. Von den angegebenen Ausnahmen abgesehen, ist es möglich, diese Varianten miteinander zu kombinieren – man kann also einen Feuerblutskelettstreiter erstellen.


Blutskelett

Blutskelette sind mit einer schmierigen Schicht aus Blut bedeckt, das von negativer Energie durchdrungen ist. Diese Blutschmiere erlaubt es den Skeletten, sich zu heilen oder sogar neu zu bilden. Führe, zusätzlich zu den durch die Skelett-Schablone[link23] vorgenommenen Veränderungen, die folgenden Anpassungen aus.



Herausforderungsgrad: Wie ein gewöhnliches Skelett[link24] +1.

Schnelle Heilung: Blutskelette verfügen über Schnelle Heilung[link25] in Höhe von 1 für je 2 Trefferwürfel (mindestens aber 1).

Rettungswürfe: Blutskelette erhalten Resistenz gegen fokussierte Energie[link26] +4.

Attributswerte: Das Charisma[link21] eines Blutskeletts beträgt 14.

Besondere Eigenschaften: Blutskelette erhalten die besondere Eigenschaft Todlos.


Todlos (ÜF[link27]): Wenn ein Blutskelett auf 0 TP fällt, wird es zerstört, kehrt aber eine Stunden später mit 1 TP ins Unleben zurück, um sich danach mit Schneller Heilung[link25] wieder zu heilen. Ein Blutskelett kann durch positive Energie permanent zerstört werden, wenn es im Wirkungsbereich der Zauber Segen[link28] oder Weihen[link29] auf 0 TP fällt, oder wenn seine Überreste mit einer Phiole Heiligen Wassers[link30] besprenkelt werden.

Feuerskelett

Feuerskelette werden von einer Flammenaura umhüllt, die bei denjenigen, die sie berührt, Feuerschaden verursacht. Führe zusätzlich zu den durch die Skelett-Schablone[link23] vorgenommenen Veränderungen, die folgenden Anpassungen aus.



Herausforderungsgrad: Wie ein gewöhnliches Skelett +1.

Aura: Feuerskelette besitzen eine Feueraura.


Feueraura (AF[link31]): Kreaturen, die sich in Feldern aufhalten, die an das durch ein Feuerskelett besetzte Feld angrenzen, erleiden zu Beginn ihres Zuges 1W6 Punkte Feuerschaden. Außerdem erleidet jeder, der ein Feuerskelett mit einem waffenlosen Schlag oder einem natürlichen Angriff angreift, 1W6 Punkte Feuerschaden.


Verteidigungsfähigkeiten: Feuerskelette verlieren ihre Kälteimmunität, werden dafür aber immun gegen Feuer. Feuerskelette sind allerdings empfindlich[link32] gegen Kälteschaden.

Nahkampfangriffe: Die Nahkampfangriffe eines Feuerskeletts (sowohl die mit natürlichen als auch die mit hergestellten Waffen) verursachen zusätzlich 1W6 Punkte Feuerschaden.

Attributswerte: Das Charisma[link21] eines Feuerskeletts beträgt 12.

Besondere Eigenschaften: Feuerskelette erhalten die besondere Eigenschaft Feuertod.


Feuertod (ÜF[link27]): Wenn ein Feuerskelett stirbt, verursacht es eine Feuerexplosion. Kreaturen, die sich in Feldern aufhalten, die an das durch ein Feuerskelett besetzte Feld angrenzen, erleiden 1W6 Punkte Feuerschaden für je 2 Trefferwürfel des Skeletts (minimal 1W6). Ein Reflexwurf[link33] (SG = 10 + 1/2 TW des Skeletts + Charismabonus[link14] des Skeletts) halbiert den Schaden.



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Adherer from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Guy Shearer.


Amphisbaena from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Angel Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Angel Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer Games,Inc.; Author Scott Greene, based on original material by Gary Gygax.


Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


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Cave Fisher from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Crystal Ooze from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Daemon Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Derghodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Dark Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Rik Shepard.


Dark Stalker from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley.


Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Demodand Shaggy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Slimy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Tarry from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demon Nabasu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jeff Wyndham.


Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Dragon Faerie from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger and Gary Gygax.


Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dracolisk from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Tilbrook.


Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian McDowell and Douglas Naismith.


Froghemoth from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone.


Genie Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Giant Slug from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Giant Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Wizards of the Coast.


Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Grippli from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Nereid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Peter Brown.


Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.


Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Underworld Oracle.


Ice Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene.


Iron Cobra from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Philip Masters.


Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth.


Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Marid from the Tome of Horrors III © 2005, Necromancer Games, Inc.; Author Scott Greene.


Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Mite from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone and Mark Barnes.


Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Nabasu Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.


Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lewis Pulsipher.


Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Rot Grub from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.


Russet Mold from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Shadow Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Neville White.


Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by David Cook.


Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax.


Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Mike Roberts.


Tick Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Troll Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Russell Cole.


Troll Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Vegepygmy from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wolf-In-Sheep''s-Clothing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wood Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger.


Yellow Musk Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yellow Musk Zombie from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yeti from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Zombie Juju from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.

Häufig gestellte Fragen zur OGL

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