Contents


Arkane magische Schriften

Um einen arkanen Zauber in schriftlicher Form aufzuzeichnen, wird eine komplexe Notation verwendet, um die magischen Energien zu beschreiben, die in dem Zauber wirken. Alle Schreiber magischer Texte verwenden dasselbe System, egal welche Muttersprache sie haben oder aus welcher Kultur sie stammen. Jeder Charakter verwendet dieses System jedoch auf eine einzigartige Art und Weise. Selbst dem mächtigsten Magier[link1] bleiben die magischen Texte eines anderen Charakters unverständlich, wenn er sich nicht die Zeit nimmt, sie zu studieren und zu entschlüsseln.

Um eine arkane magische Schrift zu entschlüsseln (wie etwa einen Zauber im Zauberbuch eines anderen oder auf einer Schriftrolle[link2]), muss der Charakter einen Wurf auf Zauberkunde[link3] machen (SG 20 + Grad des Zaubers). Misslingt dieser Wurf, kann der Charakter erst am nächsten Tag versuchen, den Text erneut zu lesen. Der Zauber Magie lesen[link4] entschlüsselt einen magischen Text automatisch, ohne dass ein Fertigkeitswurf[link5] nötig ist. Ist der Verfasser der magischen Schrift anwesend und hilft dem Leser, erzielt dieser ebenfalls einen automatischen Erfolg.

Hat ein Charakter einen magischen Text erst einmal entschlüsselt, muss er das nicht wieder tun. Das Entschlüsseln ermöglicht es dem Leser auch, den Zauber zu identifizieren, und gibt ihm eine Ahnung davon, was mit dem Zauber erreicht werden kann (siehe die Beschreibung des jeweiligen Zaubers). Handelt es sich bei dem magischen Text um eine Schriftrolle[link2] und ist der Leser in der Lage, arkane Zauber zu wirken, kann er versuchen, die Schriftrolle[link2] zu verwenden.

Magierzauber und geborgte Zauberbücher

Ein Magier[link1] kann auch ein geliehenes Zauberbuch verwenden, um Zauber vorzubereiten, die er bereits kennt und in seinem eigenen Zauberbuch stehen hat. Dabei ist ein Erfolg beim Vorbereiten[link6] aber nicht garantiert. Der Magier[link1] muss zuerst die Schrift entschlüsseln (siehe Arkane magische Schriften[link7] weiter oben). Hat der Charakter den Zauber entschlüsselt, muss er einen Wurf auf Zauberkunde[link3] machen (SG 15 + Grad des Zaubers), um den Zauber vorzubereiten. Der Charakter muss diesen Wurf immer machen, egal wie oft er den Zauber aus dem geliehenen Zauberbuch vorbereitet hat. Schlägt dieser Wurf fehl, kann der Magier[link1] erst am nächsten Tag erneut versuchen, den Zauber aus dem geliehenen Zauberbuch vorzubereiten. Der Wurf für das Entschlüsseln fällt dabei aber nicht erneut an.


Zauber zu dem Zauberbuch eines Magiers hinzufügen

Es gibt verschiedene Möglichkeiten, wie ein Magier[link1] neue Zauber in sein Zauberbuch aufnehmen kann. Er kann aber nur neue Zauber lernen, die auf der Zauberliste für Magier[link1] stehen.

Auf einer neuen Erfahrungsstufe erlangte Zauber: Magier[link1] betreiben zwischen den Abenteuern in einem gewissen Umfang magische Forschungen. Jedes Mal, wenn der Charakter eine neue Stufe als Magier[link1] erreicht, darf er seinem Zauberbuch zwei Zauber seiner Wahl hinzufügen. Diese zwei Zauber müssen einen Grad haben, den der Charakter wirken kann. Hat er sich auf eine Schule der Magie spezialisiert, muss einer der beiden Zauber aus der entsprechenden Schule stammen.

Aus dem Zauberbuch eines anderen oder von einer Schriftrolle kopierte Zauber: Findet ein Magier[link1] einen Zauber auf einer Schriftrolle[link2] oder in einem anderen Zauberbuch, kann er diesen Zauber kopieren. Der Text muss natürlich erst einmal entschlüsselt werden, egal woher er stammt (siehe Arkane magische Schriften[link7]). Als nächstes muss der Charakter eine Stunde damit verbringen, den Zauber zu studieren. Am Ende dieser Stunde muss er dann einen Wurf auf Zauberkunde[link3] machen (SG 15 + Grad des Zaubers). Hat ein Magier[link1] sich auf die Schule spezialisiert, zu welcher der Zauber gehört, erhält er einen Bonus von +2 auf diesen Wurf. War der Wurf erfolgreich, versteht der Magier[link1] den Zauber und kann ihn in sein Zauberbuch übertragen (siehe Einen neuen Zauber in ein Zauberbuch eintragen). Das Zauberbuch, aus dem der Zauber kopiert wurde, wird dadurch nicht beschädigt. Ein von einer magischen Schriftrolle[link2] abgeschriebener Zauber verschwindet allerdings von der Vorlage.


Misslang der Wurf, versteht der Magier[link1] den Spruch nicht und kann ihn nicht kopieren. Er kann erst wieder versuchen, den Zauber zu verstehen und zu kopieren, wenn er einen neuen Rang in der Fertigkeit[link8] Zauberkunde[link3] erreicht hat. Hat der Charakter erfolglos versucht, einen Zauber von einer Schriftrolle[link2] zu kopieren, verschwindet dieser nicht.


In den meisten Fällen verlangen Magier[link1] eine Gebühr für das Kopieren von Zaubern aus ihren Zauberbüchern. Diese Gebühr entspricht üblicherweise der Hälfte der Kosten, die man aufwenden muss, um den Zauber in ein Zauberbuch zu schreiben (siehe Einen neuen Zauber in ein Zauberbuch eintragen[link9]). Die Kosten können für seltene und einzigartige Zauber aber erheblich steigen.

Unabhängige Forschungen: Ein Magier[link1] kann auch unabhängige Forschungen anstellen, um damit einen bereits existierenden Zauber zu duplizieren oder einen ganz neuen Zauber zu erschaffen. Wie viel es kostet und wie lange es dauert, einen neuen Zauber durch Forschungen zu entwickeln, liegt im Ermessen des SL. Es sollte aber mindestens 1 Woche dauern und mindestens 1.000 GM pro Grad des Zaubers kosten. Außerdem sollten einige Würfe auf Zauberkunde[link3] und Wissen (Arkanes)[link10] anfallen.


Einen neuen Zauber in ein Zauberbuch eintragen

Hat ein Magier einen Zauber verstanden, kann er ihn in sein Zauberbuch eintragen.

Zeit: Dieser Vorgang dauert 1 Stunde pro Grad des Zaubers. Bei Zaubertricks (Zauber des 0. Grades) dauert es 30 Minuten.

Platz in dem Zauberbuch: Pro Grad des Zaubers nimmt ein Zauber eine Seite im Zauberbuch ein. Ein Zaubertrick (Zauber des 0. Grades) nimmt eine Seite ein. Ein Zauberbuch hat 100 Seiten.

Materialien und Kosten: Wie viel das Eintragen eines neuen Zaubers in ein Zauberbuch kostet, hängt vom Grad des Zaubers ab (siehe die folgende Tabelle).
Bedenke, dass ein Magier für Zauber, die er auf einer neuen Stufe erhält, weder diese Zeit noch diese Kosten aufwenden muss.


ZaubergradKosten fürs Eintragen
0.5 GM
1.10 GM
2.40 GM
3.90 GM
4.160 GM
5.250 GM
6.360 GM
7.490 GM
8.640 GM
9.810 GM

Zauberbücher ersetzen und kopieren

Ein Magier[link1] kann die Prozedur zum Lernen neuer Zauber auch verwenden, um ein verlorenes Zauberbuch zu rekonstruieren. Hat der Charakter einen bestimmten Zauber bereits vorbereitet, kann er ihn einfach direkt in das neue Buch schreiben. Das kostet pro Seite soviel, wie es kostet, den Zauber in ein Zauberbuch einzutragen. Dadurch wird der vorbereitete Zauber aus dem Geist des Charakters gelöscht, ganz als hätte er ihn gewirkt. Hat der Magier[link1] den Zauber nicht vorbereitet, kann er ihn aus einem geborgten Zauberbuch vorbereiten und ihn dann in sein neues Buch schreiben.


Ein bestehendes Zauberbuch zu kopieren, funktioniert genauso wie das Ersetzen eines Zauberbuchs. Aber die Aufgabe an sich ist nur viel einfacher. Der Zeitaufwand und die Kosten pro Seite werden halbiert.


Zauberbücher verkaufen

Ein Zauberbuch kann für die Hälfte der Goldmünzen, die das Kaufen und Eintragen der enthaltenen Zauber gekostet hat, verkauft werden. Ein volles Zauberbuch (also eines, in dem jede Seite mit einem Zauber beschrieben ist), ist 5.000 GM wert.

externer Link

Zauberbuch-Preisrechner


Zaubergrad Anzahl Kosten
0. 165 GM
1. 0 GM
2. 0 GM
3. 0 GM
4. 0 GM
5. 0 GM
6. 0 GM
7. 0 GM
8. 0 GM
9. 0 GM
Anzahl der Zauber 22
Seiten im Zauberbuch (100) 22
Preis 165 GM
Verkaufspreis 82,5 GM




Open Game License

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The following items are hereby identified as Product Identity as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)

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Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.


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15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.


System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.


Pathfinder Roleplaying Game Reference Document © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.


Pathfinder Roleplaying Game Core Rulebook © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 2 © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 3 © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game GameMastery Guide © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.


Pathfinder Roleplaying Game Advanced Player''s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn


Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.


Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Magic © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Campaign © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.


Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Equipment © 2012 Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.


Anger of Angels © 2003, Sean K Reynolds.


Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.


The Book of Hallowed Might © 2002, Monte J. Cook.


Monte Cook''s Arcana Unearthed. © 2003, Monte J. Cook.


Path of the Magi © 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.


Skreyn''s Register: The Bonds of Magic. © 2002, Sean K Reynolds.


The Book of Experimental Might © 2008, Monte J. Cook. All rights reserved.


Tome of Horrors © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.


Kobold Quarterly Issue 7, © 2008, Open Design LLC, www.koboldquarterly.com; Authors: John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip Larwood, Richard Pett, and Stan!


The Tome of Horrors III © 2005, Necromancer Games, Inc.; Author Scott Greene.


Adherer from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Guy Shearer.


Amphisbaena from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Angel Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Angel Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer Games,Inc.; Author Scott Greene, based on original material by Gary Gygax.


Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Axe Beak from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Baphomet from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Bat Mobat from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Peterson and Clark Peterson, based on original material by Gary Gygax.


Beetle Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Basidirond from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Brownie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Dermot Jackson.


Carbuncle from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene, based on original material by Albie Fiore.


Caryatid Column from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Cave Fisher from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Crystal Ooze from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Daemon Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Derghodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Dark Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Rik Shepard.


Dark Stalker from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley.


Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Demodand Shaggy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Slimy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Tarry from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demon Nabasu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jeff Wyndham.


Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Dragon Faerie from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger and Gary Gygax.


Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dracolisk from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Tilbrook.


Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian McDowell and Douglas Naismith.


Froghemoth from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone.


Genie Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Giant Slug from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Giant Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Wizards of the Coast.


Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Grippli from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Nereid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Peter Brown.


Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.


Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Underworld Oracle.


Ice Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene.


Iron Cobra from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Philip Masters.


Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth.


Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Marid from the Tome of Horrors III © 2005, Necromancer Games, Inc.; Author Scott Greene.


Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Mite from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone and Mark Barnes.


Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Nabasu Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.


Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lewis Pulsipher.


Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Rot Grub from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.


Russet Mold from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Shadow Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Neville White.


Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by David Cook.


Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax.


Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Mike Roberts.


Tick Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Troll Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Russell Cole.


Troll Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Vegepygmy from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wolf-In-Sheep''s-Clothing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wood Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger.


Yellow Musk Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yellow Musk Zombie from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yeti from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Zombie Juju from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.

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