Metalle


Klassenfertigkeiten: Ein Mystiker[link1] mit dem Geheimnis der Metalle fügt Bluffen[link2], Einschüchtern[link3], Mechanismus ausschalten[link4] und Schätzen[link5] der Liste seiner Klassenfertigkeiten hinzu.

Bonuszauber: Bleiklingen[link6]** (2.), Metall erhitzen[link7] (4.), Scharfe Klinge[link8] (6.), Vielseitige Waffe[link9] (8.), Höhere Erschaffung[link10] (nur Metallgegenstände) (10.), Eisenwand[link11] (12.), Statue[link12] (Metall statt Eisenstatue) (14.), Metall oder Stein zurücktreiben[link13] (16.), Eiserner Körper[link14] (18.).

Offenbarungen: Ein Mystiker[link1] mit dem Mysterium der Metalle kann aus den folgenden Offenbarungen wählen:

Eisenhaut (ZF[link15]): Einmal am Tag verhärtet sich deine Haut und nimmt das Aussehen von Eisen an. Du erhältst SR 10/Adamant[link16]. Diese Fähigkeit funktioniert wie Steinhaut[link17] und nutzt deine Stufe als Mystiker[link1] als Zauberstufe[link18], wirkt aber nur auf dich. Auf der 15. Stufe kannst du diese Fähigkeit zwei Mal am Tag benutzen. Du musst mindestens die 11. Stufe erreicht haben, um diese Offenbarung wählen zu können.

Eisenschal (ÜF[link19]): Mit einer Schnellen Aktion kannst du einen Schal, einen Ärmel, einen Umhang oder ein anderes deiner Kleidungsstücke in etwas Stahlhartes verwandeln, das sich bis zu 9 m weit ausstrecken kann. Du kannst dann damit im Nahkampf zuschlagen, als wäre es eine Waffe. Hinsichtlich dieser Fähigkeit giltst du als Geübt mit dieser Waffe. Du kannst die Waffe für Kampfmanöver[link20] nutzen. Mache einen Nahkampfangriffswurf gegen eine Kreatur innerhalb von 9 m (du kannst Waffenfinesse[link21] mit diesem Angriff kombinieren). Bei einem Treffer verursacht die Waffe 1W8 Punkte Hiebschaden +1 Punkt für jeweils zwei deiner Stufen als Mystiker[link1]. Nach dem Angriff verwandelt sich deine Kleidung zur normalen Länge und Härte[link22] zurück. Mit dieser Waffe bedrohst du keinen Bereich und kannst sie auch nicht für Gelegenheitsangriffe[link23] benutzen. Du kannst diese Fähigkeit täglich in Höhe deines CH-Modifikators[link24] +3 einsetzen.

Eisenwaffe (ÜF[link19]): Du kannst eine Nahkampfwaffe für eine Minute pro Stufe als Mystiker[link1] erschaffen. Dabei kann es sich um eine einfache Waffe oder eine Kriegswaffe handeln. Diese Waffe passt zu deiner Größe und besteht vollständig aus Metall (inklusive normalerweise nichtmetallischer Teile wie der Schaft eines Speeres[link25]), funktioniert aber wie eine normale Waffe ihrer Art. Du wirst als geübt im Umgang mit dieser Waffe behandelt. Die Waffe verschwindet eine Runde, nachdem du sie losgelassen hast. Ab der 3. Stufe besteht die Waffe aus Kaltem Eisen[link26]. Auf der 7., 15. und 19. Stufe erhält die Waffe jeweils einen Verbesserungsbonus von +1. Ab der 11. Stufe besteht die Waffe aus Adamant[link16]. Du kannst diese Fähigkeit täglich in Höhe deines CH-Modifikators[link24] +3 einsetzen.

Eiserne Konstitution (ÜF[link19]): Du erhältst einen Bonus von +1 auf deine Zähigkeitswürfe[link27]. Auf der 7. und der 14. Stufe steigt dieser Bonus um jeweils +1 an.

Eiserne Vision (ZF[link15]): Du kannst jedes Stück polierten Metalls von mindestens Dolchgröße nutzen, als würdest du es zur Ausspähung[link28] verwenden. Auf der 15. Stufe funktioniert dies wie Mächtige Ausspähung[link28]. Du kannst täglich für eine Anzahl von Runden gleich deiner Stufe als Mystiker[link1] Ausspähung[link28] betreiben. Diese Runden müssen nicht zusammenhängend sein. Du musst mindestens die 7. Stufe erreicht haben, um diese Offenbarung wählen zu können.

Geheimnis des Stahls (ÜF[link19]): Dein heiliger Bund mit Metall verleiht dir Verständnis für seine Form und Funktion. Einmal am Tag kannst du zehn Minuten lang über die Struktur eines unbearbeiteten Stücks Metall oder Erz meditieren, um einen Verständnisbonus von +5 bei deinem nächsten Wurf auf Handwerk[link29] zu erhalten, wenn du etwas aus diesem Metall herstellst.

Klingentanz (AF[link30]): Deine Grundbewegungsrate steigt um 3 m. Auf der 7. Stufe erhältst du einen Bonus von +1 auf Angriffswürfe[link31] mit einer Metallwaffe in jeder Runde, in der du dich mindestens 3 m weit bewegst. Dieser Bonus steigt um +1 auf der 11. Stufe und dann alle weiteren vier Stufen. Auf der 11. Stufe kannst du mit einer Bewegungsaktion mit deiner Waffe einen Schild aus wirbelndem Stahl um dich herum erschaffen; dieser Schild ist eine Runde aktiv, solange haben nicht körperlose[link32] Nah- und Fernkampfangriffe eine Chance von 20%, dich zu verfehlen. Du musst eine Metallwaffe führen, um diese Fähigkeit einzusetzen.

Rostgriff (ZF[link15]): Einmal am Tag kannst zu mit einer Standard-Aktion einen Berührungsangriff im Nahkampf machen, der Eisen zum Rosten bringt wie der Zauber Rostgriff[link33]. Auf der 11. Stufe und dann alle weiteren vier Stufen kannst du diese Fähigkeit ein weiteres Mal am Tag einsetzen. Du musst mindestens die 7. Stufe erreicht haben, um diese Offenbarung wählen zu können.

Rüstungsmeisterschaft (AF[link30]): Du wirst beweglicher, wenn du eine Rüstung trägt. Wenn du eine Metallrüstung trägst, kannst du dich in mittelschwerer Rüstung mit deiner normalen Bewegungsrate fortbewegen. Dies macht dich nicht im Umgang mit Rüstungen vertraut. Auf der 5. Stufe senkst du deinen Rüstungsmalus in Metallrüstungen um 1 (bis zum einem Minimum von 0) und erhöhst den maximalen Geschicklichkeitsbonus[link24], den deine Rüstung erlaubt, um 1. Auf der 10. Stufe und dann erneut auf der 15. Stufe steigen diese Boni jeweils um 1.

Waffenbeherrschung (AF[link30]): Du erhältst Umgang mit allen Kriegswaffen und Schwerer Rüstung.

Letzte Offenbarung: Bei Erreichen der 20. Stufe wirst du ein Meister von Eisen und Stahl. Du erhältst die Vorteile der Talente Waffenfokus[link34], Mächtiger Waffenfokus[link35] und Verbesserter Kritischer Treffer[link36] mit einer Metallwaffe, in deren Umgang du geübt bist. Deine Rüstung ist für dich wie eine zweite Haut, während du Rüstung trägst, mit deren Umgang du geübt bist, steigt der maximale GE-Bonus[link24] der Rüstung um +5 und unterliegst du keinen Rüstungsmali. Ferner hat jedes Metall, welches du mit deiner Magie erschaffst (z.B. Eisenmauer[link11]), Härte[link22] +10.


Open Game License

Product Identity

The following items are hereby identified as Product Identity as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.)

Open Content

Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.


1. Definitions (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; © "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts, creatures, characters, stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.


2. The License This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.


3. Offer and Acceptance By Using the Open Game Content You indicate Your acceptance of the terms of this License.


4. Grant and Consideration In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.


5. Representation of Authority to Contribute If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.


6. Notice of License Copyright You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.


7. Use of Product Identity You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.


8. Identification If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.


9. Updating the License Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.


10. Copy of this License You MUST include a copy of this License with every copy of the Open Game Content You distribute.


11. Use of Contributor Credits You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.


12. Inability to Comply If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.


13. Termination This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.


14. Reformation If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.


15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.


System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.


Pathfinder Roleplaying Game Reference Document © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.


Pathfinder Roleplaying Game Core Rulebook © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 2 © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game Bestiary 3 © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.


Pathfinder Roleplaying Game GameMastery Guide © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.


Pathfinder Roleplaying Game Advanced Player''s Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn


Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.


Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Magic © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Campaign © 2013, Paizo Publishing, LLC; Authors: Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Stephen Townshend.


Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.


Pathfinder Roleplaying Game Ultimate Equipment © 2012 Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, and Russ Taylor.


Anger of Angels © 2003, Sean K Reynolds.


Book of Fiends © 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, Robert J. Schwalb.


The Book of Hallowed Might © 2002, Monte J. Cook.


Monte Cook''s Arcana Unearthed. © 2003, Monte J. Cook.


Path of the Magi © 2002 Citizen Games/Troll Lord Games; Authors: Mike McArtor, W. Jason Peck, Jeff Quick, and Sean K Reynolds.


Skreyn''s Register: The Bonds of Magic. © 2002, Sean K Reynolds.


The Book of Experimental Might © 2008, Monte J. Cook. All rights reserved.


Tome of Horrors © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.


Kobold Quarterly Issue 7, © 2008, Open Design LLC, www.koboldquarterly.com; Authors: John Baichtal, Wolfgang Baur, Ross Byers, Matthew Cicci, John Flemming, Jeremy Jones, Derek Kagemann, Phillip Larwood, Richard Pett, and Stan!


The Tome of Horrors III © 2005, Necromancer Games, Inc.; Author Scott Greene.


Adherer from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene and Clark Peterson, based on original material by Guy Shearer.


Amphisbaena from the Tome of Horrors Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Angel Monadic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Angel Movanic Deva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Animal Lord from the Tome of Horrors, Revised, © 2002, Necromancer Games,Inc.; Author Scott Greene, based on original material by Gary Gygax.


Ascomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Atomie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Aurumvorax from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Axe Beak from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Baphomet from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Bat Mobat from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Peterson and Clark Peterson, based on original material by Gary Gygax.


Beetle Slicer from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Blindheim from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Basidirond from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Brownie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Bunyip from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Dermot Jackson.


Carbuncle from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Authors Scott Greene, based on original material by Albie Fiore.


Caryatid Column from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Cave Fisher from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Crypt Thing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Crystal Ooze from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Daemon Ceustodaemon (Guardian Daemon) from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Derghodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Hydrodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Daemon Piscodaemon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Dark Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Rik Shepard.


Dark Stalker from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Death Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley.


Decapus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jean Wells.


Demodand Shaggy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Slimy from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demodand Tarry from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Demon Nabasu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dire Corby from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Jeff Wyndham.


Disenchanter from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson.


Dragon Faerie from the Tome of Horrors, Revised**, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Brian Jaeger and Gary Gygax.


Dragon Horse from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dracolisk from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Dust Digger from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Flail Snail from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Tilbrook.


Flumph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian McDowell and Douglas Naismith.


Froghemoth from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Foo Creature from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Forlarren from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone.


Genie Marid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Giant Slug from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Giant Wood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Wizards of the Coast.


Gloomwing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Grippli from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Nereid from the Tome of Horrors Complete © 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax.


Gryph from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Peter Brown.


Hangman Tree from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Hippocampus from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Gary Gygax.


Huecuva from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Underworld Oracle.


Ice Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene.


Iron Cobra from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Philip Masters.


Jackalwere from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Jubilex from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kamadan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Nick Louth.


Kech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Kelpie from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lawrence Schick.


Korred from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Leprechaun from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Magma ooze from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Marid from the Tome of Horrors III © 2005, Necromancer Games, Inc.; Author Scott Greene.


Mihstu from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by E. Gary Gygax.


Mite from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Ian Livingstone and Mark Barnes.


Mongrelman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Nabasu Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Necrophidius from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Simon Tillbrook.


Nereid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Pech from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Phycomid from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Poltergeist from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Lewis Pulsipher.


Quickling from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Quickwood from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Rot Grub from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene and Clark Peterson, based on original material by Gary Gygax.


Russet Mold from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Sandman from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Scarecrow from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson.


Shadow Demon from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Neville White.


Skulk from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Simon Muth.


Slime Mold from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Slithering Tracker from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Soul Eater from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by David Cook.


Spriggan from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax.


Tenebrous Worm from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Tentamort from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Mike Roberts.


Tick Giant & Dragon from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Troll Ice from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Russell Cole.


Troll Rock from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene.


Vegepygmy from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wolf-In-Sheep''s-Clothing from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Wood Golem from the Tome of Horrors © 2002, Necromancer Games, Inc.; Authors Scott Greene and Patrick Lawinger.


Yellow Musk Creeper from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yellow Musk Zombie from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore.


Yeti from the Tome of Horrors © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.


Zombie Juju from the Tome of Horrors, Revised, © 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax.

Häufig gestellte Fragen zur OGL

Siehe Deutsches PRD und Nutzungsrechte[link37]



Links
[link1] http://prd.5footstep.de/Expertenregeln/Klassen/Basisklassen/Mystiker

[link2] http://prd.5footstep.de/Grundregelwerk/Fertigkeiten/Bluffen

[link3] http://prd.5footstep.de/Grundregelwerk/Fertigkeiten/Einschuechtern

[link4] http://prd.5footstep.de/Grundregelwerk/Fertigkeiten/Mechanismusausschalten

[link5] http://prd.5footstep.de/Grundregelwerk/Fertigkeiten/Schaetzen

[link6] http://prd.5footstep.de/Expertenregeln/Zauber/Bleiklingen

[link7] http://prd.5footstep.de/Grundregelwerk/Zauber/Metallerhitzen

[link8] http://prd.5footstep.de/Grundregelwerk/Zauber/Schaerfen

[link9] http://prd.5footstep.de/Expertenregeln/Zauber/VielseitigeWaffe

[link10] http://prd.5footstep.de/Grundregelwerk/Zauber/HoehereErschaffung

[link11] http://prd.5footstep.de/Grundregelwerk/Zauber/Eisenwand

[link12] http://prd.5footstep.de/Grundregelwerk/Zauber/Statue

[link13] http://prd.5footstep.de/Grundregelwerk/Zauber/MetalloderSteinzuruecktreiben

[link14] http://prd.5footstep.de/Grundregelwerk/Zauber/EisernerKoerper

[link15] http://prd.5footstep.de/Grundregelwerk/Anhang/BesondereFaehigkeiten#Zauberähnliche-Fähigkeiten

[link16] http://prd.5footstep.de/Grundregelwerk/Ausruestung/BesondereMaterialien/Adamant

[link17] http://prd.5footstep.de/Grundregelwerk/Zauber/Steinhaut

[link18] http://prd.5footstep.de/Grundregelwerk/Magie/Zauberwirken/Zauberstufe

[link19] http://prd.5footstep.de/Grundregelwerk/Anhang/BesondereFaehigkeiten#Übernatürliche-Fähigkeiten

[link20] http://prd.5footstep.de/Grundregelwerk/Kampf/BesondereAngriffe/Kampfmanoever

[link21] http://prd.5footstep.de/Grundregelwerk/Talente/Waffenfinesse

[link22] http://prd.5footstep.de/Grundregelwerk/WeitereRegeln/Erkundung/DurchbrechenundEintreten/EinenGegenstandzerschmettern#Härte

[link23] http://prd.5footstep.de/Grundregelwerk/Kampf/DieGrundregelndesKampfes#Gelegenheitsangriffe

[link24] http://prd.5footstep.de/Grundregelwerk/AufGehts/Attributswerte#Tabelle-Attributsmodifikatoren-und-zusätzliche-Zauber-pro-Tag

[link25] http://prd.5footstep.de/Grundregelwerk/Ausruestung/Speer

[link26] http://prd.5footstep.de/Grundregelwerk/Ausruestung/BesondereMaterialien/KaltesEisen

[link27] http://prd.5footstep.de/Grundregelwerk/Kampf/DieGrundregelndesKampfes/Rettungswuerfe

[link28] http://prd.5footstep.de/Grundregelwerk/Zauber/Ausspaehung

[link29] http://prd.5footstep.de/Grundregelwerk/Fertigkeiten/Handwerk

[link30] http://prd.5footstep.de/Grundregelwerk/Anhang/BesondereFaehigkeiten#Außergewöhnliche-Fähigkeiten

[link31] http://prd.5footstep.de/Grundregelwerk/Kampf/DieGrundregelndesKampfes#Angriffsbonus

[link32] http://prd.5footstep.de/Grundregelwerk/Anhang/Zustaende/Koerperlos

[link33] http://prd.5footstep.de/Grundregelwerk/Zauber/Rostgriff

[link34] http://prd.5footstep.de/Grundregelwerk/Talente/Waffenfokus

[link35] http://prd.5footstep.de/Grundregelwerk/Talente/MaechtigerWaffenfokus

[link36] http://prd.5footstep.de/Grundregelwerk/Talente/VerbesserterKritischerTreffer

[link37] http://prd.5footstep.de/FAQ/DeutschesPRDundNutzungsrechte